Overview Kaboom! Is a single-screen action game, where the player catches bombs in a series of three buckets. With a gameplay style somewhat similar to, the player uses a paddle (2600 version) or joystick (5200 version) to control the action. Gameplay Gameplay takes place on a single screen.
The Mad Bomber, at the top of the screen glides left and right while dropping bombs. The player controls a series of three buckets, which are used to catch the bombs before they land at the bottom of the screen. As gameplay progresses, the Mad Bomber moves and drops bombs more rapidly, increasing difficulty.
Points are scored on a sliding scale; the more groups of bombs caught, the more points are awarded - 8 groups giving the maximum multiplier. Each bomb group comes faster, and has more bombs than the prior. Difficulty The difficulty switches control the width of the buckets. The 'B' level difficulty decreases the bucket size to less than half of the 'A' level difficulty. The difficulty does not affect scoring. Missed Bombs If the player misses a bomb, the score multiplier is reset, and the player loses a bucket, increasing the challenge on subsequent attempts.
Gameplay resumes one bomb set prior to the current bomb set, but with half as many bombs to catch. When all buckets are gone, the game is over. Scoring 1000 points earns the player a new bucket, with a maximum of three earned buckets.
Earned buckets may not be stockpiled; a player must earn 1000 points subsequent to losing a bucket to gain a new one. Because missed bombs lower the difficulty, a high level strategy is to purposely miss a bomb around the 900 mark, if successful the player will be easily able to regain an extra bucked while at the same time slowing the onslaught of bombs. Modes The Atari 2600 version of Kaboom!
Features 2-player alternating play, with independent difficulty selection. The 5200 version additionally supports a mode whereby players alternate between controlling the buckets, and the Mad Bomber.
Trivia Like all Activision releases of this era, the box, manual and cartridge label all feature the name of the designer of that particular game. In this case,.
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Additionally, Larry Kaplan provided several gameplay tips at the back of the instruction manual. The mad bomber has a 'sad face' while dropping bombs, but a 'happy face' if one gets by the player. A score of 10,000 points leads to an easter-egg: a surprised face, regardless of the action. As with many Activision games, a patch was available for excellent gameplay. Providing activision with a photograph of a score of 3000 or better would get that player a free 'Bucket Brigade' patch. Activision released an LCD keychain version of the game in the early 1990s.
Contents. Gameplay Players control a man, described as being of appearance, moving either left or right through a 'vaguely Middle Eastern-looking' street. Men, women and children walk back and forth along the street at various speeds. When the mouse is clicked, the man opens up his jacket, revealing an, and detonates. The aim of the game is to kill and wound as many men, women and children as possible.
The number of people both killed and injured is displayed, and a button appears allowing the player to play the game again. Background The game's designer, known only by the username fabulous999, reportedly got the idea to create the game after reading an article in about suicide bombers, and created the game in one evening. By December 2002 the game had already been played over 875,000 times. The game was released as a, with the author stating in May 2002 that he planned to expand the game to include terrorist missions in twelve different countries, however, the game was never expanded. Reception The game's animation has been described as simple, and the game has been described as an 'amateur' 'no-budget' production.
Stated experienced video gamers would probably find the game's design 'fairly unimpressive'. The game's content has been heavily criticised. The reported that reception of the game in Israel had been 'not surprisingly negative.' A radio station in Israel reportedly received a large number of angry phone calls after mentioning the game.
The also complained about the game. A spokesman for stated he was deeply troubled by the game. Psychologist stated it was an example of particularly tasteless games that numb people to violence, though did not call for its removal, citing free speech. An spokesperson stated: 'It’s disgusting and sick and it’s offensive, and no matter what your politics are, there can be no kind of justification or rationalization for this kind of hate', and stated ' Kaboom! Trivializes the heinous act of killing and maiming innocent people.' Lowey wrote a letter to Newgrounds asking them to remove the game from their site. Newgrounds refused, however, on the grounds of free speech, stating they would not take any material off their site unless it was illegal.
The called the game 'vile'. British politicians and criticised the game in the media, and Vaz further criticised the game in the, calling for the game to be removed., responding to Vaz's concern, pointed out that as the game was created by an individual outside of the mainstream gaming industry, it was not subject to UK gaming laws. A relative of a man killed in the also called for it to be removed. The game was reported on by Saudi Arabian website, and the neo-nazi website provided a link to the game.
In response to the criticism, the game's designer stated he did not intend to make any money off the game, and that the game's purpose was 'to show that suicide bombers are nothing but expendable pawns whose sole purpose is to terrorize innocents.' He also stated that '90 percent' of the emails he received regarding the game were positive, and that many of those emails were from Israel. A statement he made on Newgrounds read 'I just think people who blow themselves up are stupid (.) If you found this offensive, tell your friends!' The designer stated the game was not set in Israel, however the demo's title screen featured an illustration of.
See also. References. ^ Moore, Matthew (November 6, 2008). Retrieved May 26, 2013.
^ Lubell, Sam (December 5, 2002). Retrieved May 26, 2013. ^ Chapman, James (November 5, 2008). Retrieved May 26, 2013. Retrieved May 26, 2013. November 7, 2008.
Retrieved May 26, 2013. Rubenstein, Harry (May 3, 2002). Retrieved August 21, 2013. Chatterton, Ed (November 3, 2008). Retrieved May 26, 2013.
November 14, 2008. Retrieved May 26, 2013. November 6, 2008. Retrieved May 26, 2013.
(November 6, 2008). Retrieved May 26, 2013. November 6, 2008. Retrieved May 26, 2013. External links. updated self-censored version at.
original version.